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#include "src/tint/lang/glsl/ir/member_builtin_call.h"

#include <utility>

#include "src/tint/lang/core/ir/clone_context.h"
#include "src/tint/lang/core/ir/instruction_result.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/value.h"
#include "src/tint/lang/glsl/builtin_fn.h"
#include "src/tint/utils/containers/vector.h"
#include "src/tint/utils/ice/ice.h"
#include "src/tint/utils/rtti/castable.h"

TINT_INSTANTIATE_TYPEINFO(tint::glsl::ir::MemberBuiltinCall);

namespace tint::glsl::ir {

MemberBuiltinCall::MemberBuiltinCall(Id id,
                                     core::ir::InstructionResult* result,
                                     BuiltinFn func,
                                     core::ir::Value* object,
                                     VectorRef<core::ir::Value*> arguments)
    : Base(id, result, object, arguments), func_(func) {
    TINT_ASSERT(func != BuiltinFn::kNone);
}

MemberBuiltinCall::~MemberBuiltinCall() = default;

MemberBuiltinCall* MemberBuiltinCall::Clone(core::ir::CloneContext& ctx) {
    auto* new_result = ctx.Clone(Result(0));
    auto* new_object = ctx.Clone(Object());
    auto new_args = ctx.Clone<MemberBuiltinCall::kDefaultNumOperands>(Args());
    return ctx.ir.CreateInstruction<MemberBuiltinCall>(new_result, func_, new_object,
                                                       std::move(new_args));
}

tint::core::ir::Instruction::Accesses MemberBuiltinCall::GetSideEffects() const {
    return glsl::GetSideEffects(func_);
}

}  // namespace tint::glsl::ir
